It’s gimmick is having very, very little recoil. ![]() The TH SR-3 is a bit of a weird duck, as it’s a medium rifle but does best in the same spaces as the lighter weight rifles. Nothing too special with this one otherwise. The 888 is the quintessential middle of the road rifle, able to do just about everything fairly well. It goes without saying the MSSR-10 is geared for doing some really sneaky breeky sniping, and is best in class for that purpose. This is a special rifle, as it comes with an integral silencer attachment, with a further option to add a muzzle break. Special ammo should be tailored on a per-mission basis. ![]() Personally, I recommend running the Ram-Bow with it as it negates the reduction in running speed, and with some of the later perks, you can reach 2-3x sprinting speed with this rifle after melee kills. It’s main feature is that it can use all of the specialist ammo types, meaning that, though it’s the heaviest rifle, it is also by and far the most flexible in regards to being able to tackle diverse situations. The 107 is arguably the best rifle in game currently, certainly so in the Heavy Rifle class. It is essentially middle of the road for heavy rifles, and should be replaced with the Ron B-107 as you earn challenge credits and cash. The UK-50 is your starting rifle, and can last your entire campaign of carnage. Their special equipment is a side-mounted optic to make it easier to aim at very short ranges. With proper special ammo however, these can, with a powerful optic, still punch with the heavyweights as long as you take your time. This class is suited largely towards shorter range engagements, such as eliminating patrols and shorter range sniping contracts. They specialize in being adaptable, and with their special equipment being specialize barrels, you can tune them to more long range fights or for fights that are a little more personal. Medium Rifles are a Jack-of-all-trades kind of class. Their Special Equipment is the Bipod, you don’t need to deploy it, it offers a passive buff to the weapon’s stability, and when used while prone, makes for an excellent long range platform. This class excels at long range contracts, and are at times necessary to secure reliable one hit target kills, which will make your life much easier. Each of these three classes have unique equipment available to them, differing slightly between each rifle within that class. If you would like to know the complete legendary weapons list in Outriders, we have a guide on that too for you to checkout.There are 3 classes of rifles (as of two weeks post release), these being Lightweight Rifles, Medium, and Heavy Rifles. ![]() So that is all for our guide on Sniper Ghost Warrior Contracts 2 weapons list ranked from best to worst. UK 50 – Heavy Sniper Rifleĭepending upon your playstyle, you can choose any of these weapons that you seem fit and this list is just a personal preference depending on the weapon stats that we find useful according to the game style. Here is all the weaponry that you can use in Sniper Ghost Warrior Contracts 2 that are ranked from best to worst. ![]() The weapons are categorized into Light Pistol, Medium Pistol, Heavy Pistol, Assault Rifle, Light Sniper Rifle, Medium Sniper Rifle, Heavy Sniper Rifle, Shotgun, and Submachine Gun. Sniper Ghost Warrior Contracts 2 Weapons List Sniper Ghost Warrior Contracts 2 Weapons List.
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